The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 27, 2022, 07:37:33 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
81
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
I ask Vincent a bunch of questions like I was a horde of flying monkeys
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: I ask Vincent a bunch of questions like I was a horde of flying monkeys (Read 10926 times)
lumpley
Administrator
Member
Posts: 3453
Re: I ask Vincent a bunch of questions like I was a horde of flying monkeys
«
Reply #30 on:
March 03, 2008, 11:05:37 AM »
My pleasure. More questions are always welcome.
I just meant that the particular techniques in the Wicked Age don't work as well for con games. I've had stellar con games too (especially, yes, Primetime Adventures).
Also, thanks for saying so about the illustrations. I'm happy with them.
-Vincent
Logged
Christopher Kubasik
Member
Posts: 1153
Re: I ask Vincent a bunch of questions like I was a horde of flying monkeys
«
Reply #31 on:
March 03, 2008, 11:27:10 AM »
Right. Absolutely.
In a Wicked Age
was designed as campaign game. The "We Owe" list is all about that, which will in turn dictate choices for Players during conflicts. Who is the Protagonist? What is the world like? The first session of
IaWA
, I see now, is the nice, slow beginning of the tale, and we'll be getting deeper and harder the further into play we go.
With only one session and no expectation of further sessions it's too easy to just slide by features of the game and be rushing, as you said, to the action and fights. So I completely agree.
CK
Logged
"Can't we for once just do what we're supposed to do -- and then
stop
?
Lemonhead,
The Shield
John Harper
Member
Posts: 1054
flip you for real
Re: I ask Vincent a bunch of questions like I was a horde of flying monkeys
«
Reply #32 on:
March 04, 2008, 01:08:21 PM »
I like to play Wicked with the idea that a chapter is roughly an hour long. Sometimes that means they're two hours. But with some gumption you can get 2 chapters done in a convention time slot (and with some luck, 3), which is fantastic.
The guys at ConQuest did a fun thing: the kept one Owe List for the whole day as they rotated GMs and swapped players in and out. I may try something similar at Games on Demand at GenCon.
Logged
Agon
: An ancient Greek RPG. Prove the glory of your name!
Christopher Kubasik
Member
Posts: 1153
Re: I ask Vincent a bunch of questions like I was a horde of flying monkeys
«
Reply #33 on:
March 04, 2008, 02:28:23 PM »
Hi John,
I actually had been thinking of something along similar lines with swapping out GMs and keeping the story going. Players could come back in and find out what the story had become through the weekend.
CK
Logged
"Can't we for once just do what we're supposed to do -- and then
stop
?
Lemonhead,
The Shield
Alan
Member
Posts: 1012
Re: I ask Vincent a bunch of questions like I was a horde of flying monkeys
«
Reply #34 on:
March 04, 2008, 02:42:06 PM »
It worked well at ConQuest. I played an early chapter and a later one, then GM'd the 6th one. I had a certain sense of continuity.
I also have a plan to keep the same Owe list for all games I run and flesh out a world map to go along with it. That will let the map grow just like the one for Elric or Conan grew as the author wrote stories in specific locations.
Logged
- Alan
A Writer's Blog:
http://www.alanbarclay.com
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum