Forum changes: Editing of posts has been turned off until further notice.
Started by Darcy Burgess, March 21, 2008, 09:47:47 PM
Quote from: Darcy Burgess on March 25, 2008, 10:37:04 AM"In every important way." = Holy fuck, look at what it cost him. He's questioning his right to judge all the way, and so is his fellow Dog. It's everyone else who's ok with his right.
Quote from: lachek on March 29, 2008, 02:34:36 AMYeah. A grown man, weeping like a baby. Nice. Good work.
QuoteSo, the ever-present question - to make this into a Dogs town, how would you do it without replicating the ever-twisting plot and turning it into an investigation game? It seems to me that the opportunity for making important choices are lessened if players have complete information every step of the way. In the movie, it seems to me that the final (and fully informed) choice is powerful because of all the judgment the same characters have carried out given imperfect information earlier on. How much investigation-play is acceptable? What would be your approach to a Gone, Baby, Gone Dogs town - key characters, sins, demons?