*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
May 28, 2022, 08:54:03 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 74 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: [IAWA] Wicked Dice Map  (Read 2441 times)
Ry
Member

Posts: 215


« on: March 22, 2008, 01:23:28 PM »

I threw this together for my players, might help some of the questions.  Let me know if anything is wrong with it:

Wicked Dice Map
Logged
Darren Hill
Member

Posts: 861


« Reply #1 on: March 22, 2008, 02:09:11 PM »

That's pretty impressive.
I daren't show it my potential players, because they'll think the system is a lot more complex than it is (a problem i've often found with detailed listing of play procedures), but I think it'll be an invaluable guide for me when handling multi-player conflicts.
Logged

Ry
Member

Posts: 215


« Reply #2 on: March 22, 2008, 02:11:06 PM »

they'll think the system is a lot more complex than it is
You should have seen when I tried to do Universalis...
Logged
Darren Hill
Member

Posts: 861


« Reply #3 on: March 22, 2008, 02:19:24 PM »

Did you post it here? If so, I saw the PDFs, salivated, and saved them somewhere safe for when I finally get to run it Smiley
Logged

Ry
Member

Posts: 215


« Reply #4 on: March 23, 2008, 05:41:44 AM »

Yeah, that was me at the Ramshead forum

Updated Dice Map:

Wicked Dice Map v0.4
Logged
Ry
Member

Posts: 215


« Reply #5 on: April 14, 2008, 08:01:25 AM »

Wicked Dice Map, v 0.5  (final, or so it appears):

http://www.thestoughtons.ca/staunwark/pdfs/Wicked%20Dice%20Map%20v0.5.pdf
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!