The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 13, 2022, 08:18:42 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
77
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[Poison'd] Chastity
Pages: [
1
]
« previous
next »
Author
Topic: [Poison'd] Chastity (Read 2221 times)
Graham W
Member
Posts: 437
[Poison'd] Chastity
«
on:
April 28, 2008, 03:10:14 PM »
Logged
lumpley
Administrator
Member
Posts: 3453
Re: [Poison'd] Chastity
«
Reply #1 on:
April 28, 2008, 03:56:07 PM »
Yay! Poison'd. Thanks, Graham.
Let's see.
Pregenerated NPC cards are fine, no problem there.
1. Yes, but for fights between companies, you're supposed to escalate on company vs company, not swords. So it's not being killed outright, it's having many on your side killed. Does this
specifically, necessarily
exclude the PCs? Kind of, but it depends on your mood and what success rolls you feel like demanding, I think.
Anyway, their surviving is normal.
2. Go with your feeling. The rules don't say. Personally I can't imagine God turning down a good bargain.
3. Exactly how you did it.
4. Nothing's easier. He's drunk, tied up and disarmed, right? His choice: endure duress (and thereby allow you to do it) or fight. If he fights, he's on the fists table (thrashing and rolling and struggling) and at profile 1; you're on the knives table (for your saw) and at profile whatever. Win at the second level of escalation or better and it's done. At the second level, it's a disabling or disfiguring wound (and how); at the third level, it's a deadly wound.
If you don't want him dying of it, you'll have to somehow keep it to the second level. He might rather die, and that makes that harder to do. Not impossible.
I wouldn't just impose it on someone as a consequence of losing any old fight. Making a fight OF it seems like the best way to me.
5. I think that it's good that you had it affect the whole crew. I didn't think of it but oh so pretty.
In the rules I'm going to leave it up to himself, case by case, and note that it's a choice to make.
-Vincent
Logged
agony
Member
Posts: 96
Re: [Poison'd] Chastity
«
Reply #2 on:
April 28, 2008, 04:13:19 PM »
Graham,
Your idea of pre-creating ships sounds good, but I just wanted to toss out there that I sought my players opinions (to a degree) on creating the defense of Prizes. I still did most of the deciding but I certainly let them influence me as they had some great ideas. This made the time pass much faster and no one was bored as we all hammered it out in about 2-5 minutes.
Logged
You can call me Charles
Ogremarco
Member
Posts: 3
Re: [Poison'd] Chastity
«
Reply #3 on:
April 28, 2008, 06:57:59 PM »
The Devil turned him down! That is full speed ahead nasty. Bravo.
Logged
Life being what it is, one dreams of revenge,
Paul Gaugin
Graham W
Member
Posts: 437
Re: [Poison'd] Chastity
«
Reply #4 on:
April 29, 2008, 02:51:00 AM »
OK, so...
3. Exactly how you did it. [We're talking about two pirates fighting one, here]
Cool, but it needs a bit more thinking about.
So here's what we did. Adam had promised to help Scott fight Alex. So Adam and Scott became a mini-company, with Scott as the mini-captain: Scott gave Adam one of his Brinkmanship dice, Adam took another die from the bank and chose whether to roll at the same time as Scott. Alex fought on his own.
It worked well.
Now! As it happened, Adam was the Captain. But he wasn't the one who got to give out the dice. (It would have been wrong if he had).
So I just want to note that, in this "mini-company" house rule, the "mini-captain" is the guy who's owed the bargain. That way, that the guy who owes the promise gets to decide whether to roll dice, and hence fulfil the bargain.
4. Nothing's easier. He's drunk, tied up and disarmed, right? His choice: endure duress (and thereby allow you to do it) or fight. If he fights, he's on the fists table (thrashing and rolling and struggling) and at profile 1; you're on the knives table (for your saw) and at profile whatever. Win at the second level of escalation or better and it's done. At the second level, it's a disabling or disfiguring wound (and how); at the third level, it's a deadly wound.
All right. So let me go through this.
Alex wants to fight Scott and cut his jaw off. Scott's fighting with fists, probably, and Alex is fighting with knives.
We play out the fight.
So Scott can choose to lose straightaway, right, and avoid having his jaw cut off? Alex must get things to the second level of escalation to be able to cut the jaw off?
That's fine, but I just want to know.
5. I think that it's good that you had it affect the whole crew. [We're talking about the Devil not looking after his own, now]. I didn't think of it but oh so pretty.
It's fun. It works like Accursing. Everyone gets pissed with the guy who's responsible for everyone getting screwed over. Which is fun.
I have another question! That rule about spending 2Xs (I think) to give someone a disfiguring or disabling wound. Why's that for companies only? I want to do it in normal fights! I want the loser of a fight to say, right, well you might have beaten me, but I'm spending 2Xs to scar your face.
Graham
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum