Forum changes: Editing of posts has been turned off until further notice.
Started by gizem, June 26, 2001, 03:37:00 PM
QuoteMultiple Actions There are no multiple actions rule are interpreted as a difficult single action. Increase the difficulty, roll once.
QuoteOn 2001-06-29 13:26, gizem wrote:Damn, I knew I forgot something, I forgot to change the copyright notice. Well, Zak, I apologise for stealing your copyright notice. I am really ashamed. But I cannot stop smiling also, because this is kind of ironic, to steal the copyright notice.
QuoteThanks for the advice. I actually did not set out to design a Narrativist game (I think I am a simulationist, but I dislike rules), but just want a N angle to it, so it will no more be a just setting but a real game.
QuoteI'll think more about Stress as a N game-mechanic device similar to Humanity or Sanity, because it has less moral implications, and it is one of the major forces behind change and evolution. In a game on post-modernity there can be no morals. And evolution is beyond good and evil. Und ze übermenschen are after mich, ich muss run...
Quote1. The first question of Dick (Blade Runner question): 'what is a human being?'2. The second question of Dick (the Matrix question): 'What is reality?'
QuotePS: Jared, your idea for Schism is great.The 'time for power' scheme seems an excellent way of creating action in the game, and maybe much more.