Forum changes: Editing of posts has been turned off until further notice.
Started by lumpley, September 01, 2008, 10:00:54 AM
Quote from: rafial on August 25, 2007, 06:14:10 PMAlso the statement "For your ship escaping another's pursuit, simply reverse these" doesn't seem to work in practice. For example, I would conceive the first level of evasion being "Your ship escaping, versus the enemy keeping pace" which really doesn't read as any kind of "reversal" of the first stage of pursuit.
Quote from: Valamir on August 24, 2007, 12:18:40 PM3) The escalation for ship pursuit makes huge amounts of game mechanical sense, but unfortunately not much story sense. "Captain we're just not fast enough to get within cannon range of her"..."Ok, bring us up along side then". I fully embrace the idea of escalating from long range "safe" cannon fire, to the carnage of broadsides and then to the brutality of boarding...but from a story narrative perspective it seems rather off.
Quote from: higgins on March 30, 2009, 09:49:30 AMIs the "I'm attacked, attacker is losing and escalates, he's still losing and escalates, he escalates once more, winning, and I'm dead" issue resolved in the final product?
QuoteYour ship pursuing anotherFor your ship escaping another's pursuit, simply turn these around.1. Falling behind, vs engaging your quarry at its captain's choice of range; to2. Foundering and losing your quarry, vs engaging your quarry at a range chosen at random; to3. Foundering your ship to wear & breakage, vs engaging your quarry at your choice of range.Escalating can mean driving harder before the wind; cutting sharper against the wind; making for fog, shallows or treacherous waters; settling in for a long hunt; testing your ship's masts and sails; or lightening your ship's load.
QuoteAnd are the pamphlets you can buy here from that latest .pdf?
Quote from: lumpley on March 30, 2009, 11:18:15 AMIf someone attacks you, mechanically you can always endure duress instead of fighting back, so you do have that much choice.