The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
January 27, 2023, 03:12:19 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
138
- most online ever:
660
(January 18, 2023, 03:22:41 PM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[IaWA] Some Questions following Actual Play
Pages: [
1
]
« previous
next »
Author
Topic: [IaWA] Some Questions following Actual Play (Read 2187 times)
Yokiboy
Member
Posts: 363
[IaWA] Some Questions following Actual Play
«
on:
October 17, 2008, 11:46:14 AM »
I completed my first chapter of In a Wicked Age with three of my best friends last night. It was a fantastic session, but did raise a few questions, and we also had the usual growing pains with the new game.
1) If you end a session on a cliffhanger, do you still start a new chapter next session, even though you haven't resolved any (or very few) Best Interests?
2) One player's PC dropped two dice to zero, and the player chose to have his PC drop dead. That same PC topped our We Owe list at the end of the chapter, but the player in question doesn't want to keep playing the same PC, what do we do now? Do I just erase the dead, and unwanted, PC from the Owe List and let the next highest ranked PC's player return next episode?
3) What about NPCs, are their dice used in an abstract form for indirect sources of power under their control? We had a field general (PC) go up against an opposing army lead by a ghost of a recently slain general. I simply rolled the ghost's dice for this fight, was that actually correct? The ghost's Particular Strength was to incite rebels to fight the PC general. Or should I, as the GM, whip up some new NPCs to represent the soldiers? I certainly don't want to roll for umpteen frickin' NPC soldiers as they try to outflank the PC, but how do others run it?
As the GM I totally comitted "
Bad Habit #5
," in other words I paced the game much too hard. It was a bit of a shame, but in all we told a very cool story, and we loved the characters, except for one of us of course (although he liked the other two characters).
Logged
Holken ~ my gaming stuff
lumpley
Administrator
Member
Posts: 3453
Re: [IaWA] Some Questions following Actual Play
«
Reply #1 on:
October 17, 2008, 02:55:07 PM »
1. In super-strict by-the-book play, you still start a new chapter next session.
However, consider putting the cliffhanger itself onto the owe list. It's not by the rules, but I've done it.
2. In super-strict by-the-book play, tough. Your character tops the owe list, you're playing her next session. If she's dead, well, that's a thing, but wait until you've pulled your oracle entries to worry about when and where and how it can be that she's still present in the situation.
However, if you're not going to follow that rule (which I'm okay with, in this case), your solution's as legit as any other. Another possibility would be to let that player choose an oracle entry as usual, but then have everybody create new characters, including him.
3. Yes. You did it exactly right.
-Vincent
Logged
Yokiboy
Member
Posts: 363
Re: [IaWA] Some Questions following Actual Play
«
Reply #2 on:
October 18, 2008, 06:01:23 AM »
Great replies, thanks Vincent. It really is a lovely game, and I hope to play it lots more.
Logged
Holken ~ my gaming stuff
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum