Forum changes: Editing of posts has been turned off until further notice.
Started by Graham W, October 21, 2008, 04:00:03 AM
Quote from: Eero Tuovinen on December 10, 2008, 10:13:59 PMit combines defined procedures with significant GMing tasks. [...] In Poison'd any deviation from the rules reads differently - I'm not just finding my own ideal method of play when I mess about with the GM tasks in Poison'd; I'm actually breaking the rules. Thus the need to ask Vincent to confirm the sagacity of any changes in the GMing procedures we might wish to make, which is not something we usually do with other games with a strong GM.
Quote from: Eero Tuovinen on December 10, 2008, 10:13:59 PMIf anything, making it a GM pregorative to determine whether to escalate should help the GM control the pacing of the game a little bit better. Makes for more sensible NPC action, too, as the NPCs escalate or fail to escalate with some tactical sense.