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Started by Ron Edwards, November 13, 2008, 12:48:50 PM
QuoteRunning with cliches - A player who puts their character in perilous or inconvenient circumstances by following horror movie cliches gains a Survival Point for their efforts. Suitable examples include splitting off from the party to search the abandoned house more quickly, and running into the dark forest to escape from the creature. The award is purely at the GM's discretion. Sample cliches are scattered throughout the book and a complete list can be found in the index.
Quote from: Ron Edwards on November 13, 2008, 12:48:50 PMI don't take the credit; that rightly belongs to the rules for how to introduce and describe things based on current Tension levels. The benchmarks are 5 (vaguely creepy), 10 (outright grim and shocking), and 15 (over the top). When a monster is in a scene, it hops up by 5, but those extra are "ambient" only and cannot be spent like regular Tension; plus, they go away when the monster's not there. You still use total ambient Tension for descriptions, though.That was all I needed, given my starting concept and some player-characters who were pretty much defined by their nosiness. At first, Mr. Fitzgerald's arrival was associated with nothing more than missing cats, and when Tom spied on him (so ambient Tension hopped up to , I could show him dragging something with a long, floppy, wrapped item in his basement. That +5 helped when he was active, observed, or spied upon, so some scary details could be found in the house or in his words. But it was also cool in his absence, as the lower-Tension feel of "normal life" created an alienated feeling among the player-characters - you know, "Why doesn't anyone else believe that this guy is obviously crazy and evil?"
Quote from: Ron Edwards on November 16, 2008, 10:49:18 PMThere's nothing in the text about cliches being silly or not silly, foreshadowed or not foreshadowed, or anything else. The numerous examples are generally descriptive and range from the very familiar to the thought-provoking. Graham's question was the right one - how did I, the GM in this case, organize "my discretion?" When the rules hand me the judgment call like this, I am a big believer in telling people what's on my mind, and finding out what's on theirs, because I don't like to start over case-by-case during play.