Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, November 13, 2008, 12:48:50 PM
QuoteI'm still curious about direct player contact with the Tension Points. If anyone can speak to whether, "Uh oh, Tension 10 means that subtle thing the GM mentioned is probably deadly!" happens, I'd appreciate it.
Quote from: Ron Edwards on November 18, 2008, 01:28:37 AMTechnically, doing damage (using the Assault score) by saying "boo" isn't something that character is capable of by the rules, if it came right out of nowhere or were part of the ordinary-if-evil course of actions he'd conduct casually. However, with Tension racked up to 20+ (well past the threshold which allows, even requires surreal descriptions), with the history between the two characters (as Mrs. Florin had made the awful mistake of trying to engage and challenge him on a moral, community plane), and with the point-by-point history of accumulating physical and psychological damage he'd done to her which placed her at 0 Survival Points,* it was exactly the way to kill her, with color & rules & in-game fiction all firing at once.
Quote from: Ron Edwards on November 24, 2008, 12:26:47 PMIt's not so much building a whole scenario-book full of clues and signals and encounters, as simply how I present things and play them.
Quote from: David Berg on November 24, 2008, 10:02:36 PMThe part I'm blanking on is much more small-scale, and possibly specific to the AP I've read here. I'm sure I'd do fine deciding what my monster does, and giving it good color. What I'm less sure of is how to get the characters to see it. Do I open every scene by saying, "Now you're in an alley," or whatever, because that's where I want the monster? Do I open every scene by saying, "Where do you want to go now?" and then put the monster there? Do the players take care of this for me by relentlessly pursuing the monster?