Forum changes: Editing of posts has been turned off until further notice.
Started by Daniel B, November 14, 2008, 11:59:45 PM
Quote from: soundmasterj on November 15, 2008, 05:51:46 AMWell, let me put it like this. when I play a P&P RPG, I interact with people to sharedly imagine a space and back again. That´s what (as the Big Model says) P&P RPGs are. Computer games? I can play those alone. They don´t NEED a SIS, they just need that last S. That´s why I think Bartle isn´t to helpful for me designing and playing my P&P games.
Quote from: soundmasterj on November 15, 2008, 05:51:46 AMSecond thing is, you come here defending Bartle. Why? I don´t care much if he´s "right". I said he´s wrong concerning P&P because it is not possible to have a world-action without people-interaction in P&P. But I don´t really care if he´s wrong. I care if he can help me. Let me try it like this... Let´s for the sake of argument accept that CRPGs of any kind are gam or sim (sim happens on the roleplayer servers, PvE servers are for gam/sim, PvP is for gam and griefing is kind of dysfuntional gam). What could Bartle provide us with now? So, where exactly could Bartle help me? Tell me something new?
Quote from: soundmasterj on November 15, 2008, 05:51:46 AMBartles terminology helps us further distinguish gam and sim play into subcategories;
QuoteWhen I write them, the voice in my head is matter-of-factly
Quote from: jag on November 15, 2008, 01:37:38 PMCoherent modes of P&P play can be described in terms GNS; can HCDS be taken from the MUD world and also be applied to P&P play? If so, are these two categorizations equivalent, in the sense that any situation described in one framework can be described in the other?
QuoteShared Imagined Space (SIS, Shared Imagination)The fictional content of play as it is established among participants through role-playing interactions. See also Transcript (which is a summary of the SIS after play) and Exploration (a near or total synonym).
QuoteAsking where's the place for Narrativism in an MMORPG is, again, effectively trying to reduce HCDS into GNS terms, but trying to cram one terminology into the other doesn't help much.