Forum changes: Editing of posts has been turned off until further notice.
Started by Matt Snyder, July 11, 2002, 11:02:00 AM
Quote from: Matt SnyderI admit my own Sorensen-syndrome -- fear I'll run the game poorly in such good company!
Quote from: Matt SnyderWho has played the game? If you haven't played yet, why not?
Quote from: ValamirThe thing with Dust Devils is, is that its very genre specific. If you are already a big fan of B-grade western movies (like "A Minute to Pray, a Second to Die") you don't really need anything more than whats in the book. If you aren't, than I don't think there's away of putting together a book that will convey it for you.
Quote from: Ron EdwardsMy concern is where the answer is supposed to come from: authors or role-players (by which I mean any human, GM, "player" alike). Clearly, a game text without a "do this" in there somewhere, however vague as long as it's inspiring, is missing something. That's what I call Premise, in the most general sense, in my essay.However, how much is needed?
Quote from: Jared SorensenWhat is the game ABOUT (really about)? How is it about that? What does the game reward? How does it encourage that behavior? What do the characters do? What do the players do?