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Started by Almathea, December 30, 2008, 12:33:45 AM
Quote from: Almathea on January 08, 2009, 09:33:16 AMDear JustinB,Very true... Describing giants as a varied species will make it more difficult for my three (!) players who took parazoology to know what to expect when they find themselves on the trail of a suspect of unusual size. The first game session, which involved the acquisition of a haunted nightclub, went very well. My players are having a great time, therefore so am I :-)
Quote from: Almathea on January 09, 2009, 09:16:13 AMPardon me while I pick my jaw up off the floor.... 13 Strength, 10 Toughness! You know, during character creation I had a couple of players jokingly ask me if they could take Panzer as a skill. Naturally, it didn't suit my game's context, so I replied in kind that while they were welcome to take the skill, I wouldn't let them have a tank. I'm afraid my players will remind me of this exchange when they meet their first giant :-)I appreciate the fact that giants don't have fae bonuses or penalties, and that while they think they're fae few else do. You're giving me some good ideas for a "king of the hill" (legend concept, not the TV show) type character. My game's set here in Montreal, so I think I might have a community of fauns report a very big problem interfering with their vineyard in the foothills east of the city. One of my players decided that his (human) PI character has an albino faun girlfriend, so she's a natural story hook for this kind of thing. Did I mention we're weird, even by gamer standards? But you knew that from the Parazoology ;-) Thanks so much for your help!