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[DitV] NPCs can escalate, right?
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Topic: [DitV] NPCs can escalate, right? (Read 1958 times)
Joe Murphy (Broin)
Member
Posts: 178
[DitV] NPCs can escalate, right?
«
on:
February 18, 2009, 05:41:20 AM »
Following the
thread
on escalation in Poison'd, I wondered if NPCs
can
escalate at all in Dogs? I can't see this in the rulebook, and I wondered if the GM's role was a special case. Or if there were tactics the GM sould employ when escalating.
If NPCs can escalate, then the players could be more likely to give - the Dogs wouldn't want to take an argument to guns in case a decent NPC got hurt, for example. Or allow a bandit to start needling them by escalation to talking.
Joe.
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lumpley
Administrator
Member
Posts: 3453
Re: [DitV] NPCs can escalate, right?
«
Reply #1 on:
February 18, 2009, 05:44:35 AM »
NPCs can absolutely escalate. That's really not explicit in the rules?
-Vincent
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Joe Murphy (Broin)
Member
Posts: 178
Re: [DitV] NPCs can escalate, right?
«
Reply #2 on:
February 18, 2009, 06:14:56 AM »
I didn't think it was clear, no. Because the text is so genial and conversational, and refers to 'you' all the time. As a GM, I naturally feel like a special snowflake.
I don't think I'd have worried especially, if it weren't for differences in some of your other games. See, you have to train us into one, and train us out of others... =)
Joe.
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