Forum changes: Editing of posts has been turned off until further notice.
Started by Darcy Burgess, February 27, 2009, 12:41:53 PM
Quote...I was thrilled when an emergent property I had long been hoping for showed up during Saturday's game. The [player's] comment went something like this:"Y'know, I like the way that I feel like I have to work with [my fellow players] against the [GM]. It's a nice parallel to how the characters have to work together."That's always something that I've wanted. The system demands that you grab it, learn it (it isn't immediately intuitive, and it is fiddly,) and wrestle with it. Friday evening, Jason pointed out that there is a great deal that I can do to streamline the information design of the play aids. His second suggestion of "trying to make the first (teaching) game feel more like the second game" is spot-on. But, I need to do this in such a way that the players have to work together and help each other out at each and every step of the way.