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Started by Dick Page, June 11, 2009, 11:27:18 AM
QuoteHOBGOBLIN 2XVFlesh and Bone5 Enduranceo o o o o5W 2R 2G (Frighten)Attack (Grapple) (2R)Frighten (Command roll vs 3 before setup lost, loses setup roll, -1W) 2G to Frighten again +2 to escapeStealth (Roll perception, <3 hits, +2red vs in first round)Suspense: 2 hits and it disappearsWeakness: Sees red - must possess any item with a hint of magicLAVA CREATURE (7 XV)Fire & Stone5 Endurance o o o o o o o o o6W, 4R, 2B, 3G for knockdownBig +1 (+4 damage boxes, +2 red, +2 blue) (+2XV)Swarm (attacks everybody)Attack - Blast (2red)IntangibleKnock Down +1 (3 green for knockdown) (+1 XV)+1 WhiteWeakness: weak spot - animating stoneCOLLAPSING MINE (3XV)TerrainWood and Stone4 individual, 12 group traversal, skill5 W, 2R, 2G to bindTerrain (+) (3x group traversal as individual) (+2XV)Attack (Bludgeon) (2 red)Bind (2G, success in followthrough, bind=successes, roll str vs bind to escape, -1 on next round)Weakness: Inanimate
QuoteTree-man (Friend Ossian)Flesh and wood, 6XV3 enduranceo o o o o o7QAttack (+2P)Armor (+2D)+2Q+3 Damage boxBindWeakness: Weak spot, hitting Friend Ossian, but this will kill himSpider creature (Transformed Friends)Flesh and Bone, 1XV3 enduranceo o o5QAttack (+2P)Armor (+2D)PoisonWeakness: Weak spot, can be flipped over and attacked, loses D until it can right itselfShadow DemonShadow and Flesh, 6XV2 enduranceo o6Q, 3P, 3NAttack + 1 (+3P)Dazzle + 5 (roll Perception vs. 5 to attack, failure loses setup roll and -1Q for each failure)Mesmerize + 1 (3N for mesmerize, submit for xp equal to N hits, resist by making command roll vs N hits and lose 1Q for each failure)+1 QWeakness: Can be contained, a successful special roll to make it look in a mirror will cause it to lose its Dazzle ability(Killing it will trap it in a mirror, either one the players use or a hidden polished steel one under a cloth)
QuoteClockwork ManMetal and Flesh (11 XV)o o o o o o o o o7W 4R 4R 4BAttack+2 (Brawl) (+4R) (+2 XV)Attack+2 (Cut) (+4R) (+2 XV)Armor+2 (+4B) (+2 XV)Big+1 (+2 R +2W +3dam) (+2 XV)+2W (+2XV)Weakness: Emotionally attachedParadox Demon x2Shadow and Teeth (7XV) o o o o7W 2R 4B 2G (Frighten) 2G (Drain)Armor +2 (4B) (+2XV)Frighten command < 3 in setup, lose setup move -1W for each failureDrain (command) -1 stat, duration=successesAttack (bite) + 2R (+1XV)Jagged (If defense beats attack, attacker takes 1 damage) (+1XV)Weakness: Harmed by something innocuous - iron+2W (+2XV)Fallen Ancientx4Flesh and Bone (3 XV)o o o o o o6W 3R 2B 2GAttack 2RArmor 2B+1 W+1 damage box (1XV)Bind 2G to bind, roll arcane vs successes to escape (1XV)orStrangle 2G to strangle, lose next setup, roll vs success for W(1XV)