Forum changes: Editing of posts has been turned off until further notice.
Started by Tim C Koppang, June 24, 2009, 06:46:50 PM
QuoteThe Lover dice I'm not as solid on. I look at the choice between 1 and 2, and think, "really, what's the difference?" ...
QuoteOut of curiosity, why did you decide the make working towards the goal a source of infinite dice as opposed to the lover?... I find it interesting that the lover seems like the odd man out. You must have a lot of faith that the players will create a strong relationship between the hero and the lover.
Quote from: Ron Edwards on July 11, 2009, 08:45:17 PMIt may not turn out that way in play - a one-die Lover and a two-dice Lover are probably not that different in terms of pure interest and usage - but it is important as prep. In other words, you have to think about the Lover a little when prepping him or her.
QuoteYou kind of have it backwards. I set it up this way so that the adventurer character is absolutely free to reject the Lover, or in fact to be totally uninterested in him or her. The adventurer even gets Lover dice for saying "Begone!" and backhanding the Lover, after all, or leaving him or her to be whatever'ed by whatever. I'm speaking to an approach to playing one's adventurer which is absolutely visceral, and rooted in the opening spoken phrases. If that turns out to be "get my Goal, kick monster ass, who's this chick/dude and who cares anyway," then that's cool too.