Forum changes: Editing of posts has been turned off until further notice.
Started by n0mDePlume, April 20, 2010, 11:28:12 PM
Quote from: Warrior Monk on April 23, 2010, 02:11:57 PMWhat you want to design then is more close to a card game, as i see it. Well, at least for the combat part of your game, perhaps it will need a different resolution system for the roleplaying part if you are planning to include it.
Quote-Have each card be an especific power/stance/even combat situation-Have each player choose which ones his character can use and form a deck. The amount of cards on each deck can be level-dependant-Make different combinations of cards in a play (or single move) that defeat other cards or combinations.-have each player keep 5 cards on his hands and play a limited number of cards (like 10 or less) on his turn, representing how 1- a character can't think of all responses to every attack he receives and 2- can't do everyting at the same time.... ok, i can go on an on about the advantages, but you probably won't see the potential of this if you haven't played a card game before like Magic or Yugi-oh. It all resumes as translating a game system like those into a full combat system, with no characters, terrain or objects as stated by those game, since these would be GM-defined.Even if you don't like it, have you ever heard of a game like this? Now I'm actually interested...