Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, August 27, 2009, 03:55:55 PM
Quote from: Arturo G. on August 27, 2009, 06:52:43 PMWas the faery theme something you (Ron and Tim) came up with? Is there any lead to the kind of themes, dreams, hopes or daily life things that could become interesting? Or is it just something that simply appears when you are in the situation and following the rules?Ron says there are cues to work with in terms of character actions and dialogues, but not to impose problems. Isn't there any conflict arena inherent on the setting?
QuoteThe point is that the Clover player is the one deciding whether play might go to the dice, with the question. There are a number of questions to use, like whether it's dangerous, whether it's scary, and others. But the dad player is the one to say whether that particular concept applies.
Quote from: BenWhich, right there, just about encapsulates our fucked-up attitude towards men and children. Male interest in kids is assumed to be based in perversion.
Quote from: Ron Edwards on August 30, 2009, 01:42:56 PMTim and I played the way you're describing for 90% of the session. However, we found it clunky. I, the Clover player, found it jarring to consider whether something was hard or whatever, because it popped me out of the actor-stance Clover zone which was making the game work so well for the two of us. It seemed to make mountains more sense for Dad - or rather, the Dad player who was involved when the Dad character wasn't there - to have the authority over judging the proposed activity.