Forum changes: Editing of posts has been turned off until further notice.

Main Menu

[Black Cadillacs] - The final push

Started by Darcy Burgess, August 31, 2009, 10:44:17 PM

Previous topic - Next topic

Adam Riemenschneider

Okay. So, is it fair to view the Foe's use of Narrative control is to push the player's buttons, and the use of Chit control is to mechanically affect the characters?

I guess I'm munchkin-ing a bit, but as a player (with my Gamist cap on), I can't think of a reason I'd want to call for Chit control unless I wanted more Valor. There doesn't seem to be such a thing as too much Valor (it means my character stays in the game). If I want to retire my character, I can see if end-game kills him, or I can give up on Chits (or make sure my Horror and Hubris end up higher than my Valor) and let my soldier get rotated home.

I get what the Foe's job is when it comes to owning Narrative. But when it comes to owning Chit placement, the only mechanical goal I (as Foe) have is to keep player Valor under control so I can win Initiative. I realize I might be missing something, and should really paw over the PDF you sent me before I attack the idea any further.

Creator and Publisher of Other Court Games.