Forum changes: Editing of posts has been turned off until further notice.
Started by Lance D. Allen, August 18, 2009, 04:13:37 PM
QuoteThe reason I like the core races is precisely because there IS so much baggage around them, much of it contradictory. To me this makes them seem much more complex and thus "real" then starting from scratch with nothing but a one page write up.
QuoteSecond, one of the most important features of character creation is learning what can change about what I'm putting on the sheet. ... Again, the solution is very easy, merely by explaining reward mechanics and pointing out their start-up features on the beginning sheet.
QuoteThird, I think that the term "endgame" is vague, and open to all manner of hasty interpretations especially by gamers, especially when considering settings of this sort. I rather liked the one we settled on, because the only thing that is truly fixed is that there is an orcish empire whose rule is open to question. I presume that our characters will end up having a shot at doing it, and that we as players commit at least to the possibility that they (our characters) might try. That's all. It doesn't dictate that the empire will end up being ruled at all, nor that said ruler would be one of us, nor anything else. Most especially, it doesn't mean that every one of our characters' situations and every one of the prepped events of play are directed solely at that aim.
QuoteI don't think that knowing the destination would prevent me enjoying the journey, but I also have to say that I wouldn't actually bet money we'd get there. I would also ask the following question: how long do you expect it to take? I would be interested to see how you intend to manage the at-the-table play toward such an end.
QuoteIt may be fun to not make the call on how it affects the Endcount until the goal is resolved.