Welcome, Guest. Please login or register.
February 07, 2023, 01:16:11 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 62 - most online ever: 660 (January 18, 2023, 03:22:41 PM)
Pages: 1 [2]
Author Topic: [IaWA] What is the scope of resolution  (Read 8066 times)

Posts: 1351

« Reply #15 on: March 01, 2010, 01:34:15 PM »


That's where negotiation can come in really handy.

Option 1) The player is cool getting his head chopped off.  So he accepts that his character is dead as part of the negotiation.  You can voluntarily die.

Option 2) "more or less" is key.  You might say, "Okay you land a solid blow.  I'm now gushing at the throat blood spraying every where.  Uh, how about you Injure me?"  This is great for the "Leaving him for dead but he finds help and lives" scenarios.

Option 3) The player is cool with getting his head chopped off but still wants agency.  He continues to play his character as a ghost.  Or maybe his severed head keeps talking and haunting the character.  Or something like that.


Posts: 304

« Reply #16 on: March 09, 2010, 07:04:00 PM »

But what happens if the action was something more absolute and character-ending like "I chop off your head"?  Is the character now decapitated, more or less?  It would have to be a lot less to keep the character in play.  I'd been thinking that the only way to eliminate a character was to drive two scores down to 0, but I may have been making an error in logic, since "two zeroes means out" does not imply "out only if two zeroes".
Maybe Page 17 can help.

James R.
Pages: 1 [2]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!