Forum changes: Editing of posts has been turned off until further notice.
Started by Vulpinoid, October 22, 2009, 03:42:51 AM
Quote from: Vulpinoid on October 22, 2009, 03:42:51 AM...but on the other hand, it gives me a holistic view of how the game seems to be working, or how it could be working if different groups interpreted the rules in different ways. Or how groups might end up playing the game if they misread (or skipped over) a certain piece of the text.
Quote from: Vulpinoid on October 24, 2009, 11:22:46 PMThe issue here is that the game basically turned into a dice gathering fest rather than telling a story about how resources are acquired to face a menace. Most of the players ignored the monsters until the game was winding up, when they suddenly realised what they were actually gathering the dice for.
Quote from: JoyWriter on October 30, 2009, 11:08:58 PM...maybe I'll come back 3 years from now with a mathematical theory of "game design as convergent dynamic system" though!
QuoteThe fact that your foes go for the same resources as you to some extent lowers their menace, it puts them on the same level of the pcs. That's fine, providing they are the lower power enemies, and their is danger/fear is in their plans.
QuoteFrom a purely tactical level, why is it good for you to let other players have the dice? Why might it be good not to have the dice yourself? In one version of the game the number of open dice left on the table set the general mood or danger of the setting, what if hitting zero dice in a specific area causes you extra problems? I suggested something similar but different with raja; a location has a number of dice that are secretly claimed, and when the number of dice on the location goes below that, the plot of that location is revealed. In that sense gaining dice represents the amount of fuss that the characters are kicking up, and being the one to piss off the local nest of ogdru hem-spawn may not be best idea!
Quote from: HeTeleports on October 28, 2009, 08:17:04 PMI admit I'm not too familiar with a typical role-player's learning curve. (Usually, I *am* that guy who just groks everything from the get-go.)These issues don't spell certain doom. In fact, if you're hesitating on the edge of jumping into "step on up," this is me pushing you over the edge....then.......I'd blame 1-3 on the Convention deadline, which is No. 6.
QuoteMaybe I just wasn't ready for a step on up game.