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Started by greyorm, October 28, 2009, 09:45:02 PM
Quote from: greyorm on November 06, 2009, 02:44:28 AMAP reports are great to stir up interest if you have AP. And I'm not sure what else I could have done in other venues to greater effect.The longer explanation is: Ron (or etc) has a diverse group of folks who game regularly with him, or the ability to find them, whereas I've only in the last year found a local group I can play RPGs with, after spending a decade looking (I live in shit-ass nowhere. Until relatively recently, I didn't even have local friends, as I'm not into bar-hopping or shootin' things with gunz). For around something like three of the last four years my gaming was sporadic and limited at best; before that, while regular (once weekly for a couple hours) I was only able to game on-line and my play group only expressed interest in D&D. So getting folks to play ORX such that I could write those APs, especially play over the long-term, wasn't happening, and couldn't happen locally. I'm lucky to have gotten the game playtested as much as I was able to (all online) before I put out the print edition....There is, of course, on-line play (as mentioned): which one can do if one can't find folks locally...though, to be fair, on-line play is weird.I'm a ten(?)-year veteran of it, and the thing is, it isn't at all like tabletop play. It's different, it has some of its own issues (keeping a group together is even more difficult than in tabletop play, people often disappear for long stretches DURING the game but you never really know when they have/will/are, something like three hours of online play is equivalent to one hour of offline play, no tactile sense of togetherness or of table objects, no one else treats it like a real activity either--such as family members since you're "just" sitting at your computer, and etc etc), so for a number of years I've been personally rather turned off to the whole thing as (overall) an exercise in frustration with occasional bits of fun and exceptional result.
Quote from: Christoph Boeckle on November 06, 2009, 05:07:57 AMI'm an ass, I forgot to say how much I appreciate you talking about this in the first place and how you give detailed replies. This is a lot of food for thought for me, and I want to make sure that it's clear that I admire your honest and open discussion about a dissatisfying result (which I count as just as useful as accounts of very successful publishing.) I'm sorry I didn't say that upfront.
QuoteLet me state that I stand corrected where I had to be corrected. Nevertheless the distinction between Elfs and Orx wasn't that clear to me (and I might argue that from what I read in your AP reports, there was a good deal of slapstick humour, but hey, as you said, it's not the point)
QuoteIt's true that what I say does not even start to describe why Conspiracy of Shadows and Fastlane have had a hard time, but then again, I don't know their numbers and design history, whereas for Orx you have been quite detailed. As far as I know, Conspiracy of Shadows is going on to a third edition, so is it really that bad?
Quote from: Dan Maruschak on November 06, 2009, 03:55:15 PMYour description of the shortcomings of online play sound like they refer to text-chat-based play. Have you tried playing over Skype? I don't have any good in-face tabletop experiences to compare to, but I've had several enjoyable Skype based games.
QuoteI think it's kind of disappointing that the only designs that ever have a shot of working out are the ones designed by people who are also well-connected enough to get the help they need to kick things to the next level. A potential solution would be forming AP or playtest groups with other designers for mutual benefit, but that requires finding other designers who are interested and a good match, which is probably even harder than finding players.
Quote from: MatrixGamer on November 12, 2009, 01:56:24 PMVent your spleen and accept my sympathy the life of most game makers is not easy. There is no magic reciepe for success.
Quote from: greyorm on November 28, 2009, 05:19:09 PMQuote from: Dan Maruschak on November 06, 2009, 03:55:15 PMYour description of the shortcomings of online play sound like they refer to text-chat-based play. Have you tried playing over Skype? I don't have any good in-face tabletop experiences to compare to, but I've had several enjoyable Skype based games.I have not tried playing over Skype. That was just starting to come into vogue when I was leaving the on-line play scene. I may have to try it out at some point; do you know of any good places where folks arrange those sorts of on-line games?
Quote from: Dan Maruschak on November 28, 2009, 05:46:06 PMI don't know if there are any good places. Both of the groups I'm a part of came from contacts made on the discussion forums for The Gutter Skypes, an Actual Play podcast based on Skype gaming. I see posts in the RPG.net Gaming Gathering forums about setting up Skype groups, and that may work, too.
Quote from: Luke CraneI announce on my forums and others that we have a new book coming out. I encourage folks to speculate on what it is.I announce the nature of the produce 30-45 days later. I put it on the front page of my website. I announce it on other forums.15-30 days later, I put the product up for presale. Depending on the product, preorders get a PDF when they order and then wait 30-45 days for the actual book. I never put up a preorder until the book is at the printer.I also make sure I do this around the same time every year, once a year. I release one product a year and my fans know it. They can rely on it.I attend conventions, demonstrate the product and personally sell it to interested folks. At conventions, if there's a busy dealer's room, I get a table and hang banners and sell from there...Last year I went to Dreamation, Origins, Dexcon, Connecticon, Gen Con, PAX and Draconis. It was a light year for me. At the height of my effort, I was doing just under one a month.
QuoteMaybe find/gain a member of that audience overseas, someone who already runs the con circuit in some area of the US, who is willing to run your game at conventions?
Quote from: northerain on December 15, 2009, 07:31:48 AMI'm in the same boat as Sebastian, though my game is a bit off from being done. I live in Sweden and while I plan to hit the local cons when the time comes, I'd love to have a larger con presence. Unfortunately, it looks like the only solution is to hit up UK and US cons, with UK being cheaper and closer to me.