The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 14, 2022, 09:50:40 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
81
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[DitV] Deconstructing Initiation
Pages: [
1
]
« previous
next »
Author
Topic: [DitV] Deconstructing Initiation (Read 3869 times)
RARodger
Member
Posts: 13
[DitV] Deconstructing Initiation
«
on:
November 02, 2009, 02:48:53 PM »
Logged
5niper9
Member
Posts: 65
My name is René.
Re: [DitV] Deconstructing Initiation
«
Reply #1 on:
November 03, 2009, 07:57:41 AM »
Logged
lumpley
Administrator
Member
Posts: 3453
Re: [DitV] Deconstructing Initiation
«
Reply #2 on:
November 03, 2009, 08:28:14 AM »
I think I'd recommend something a little more complicated. If I were designing this game I'd want the labwork to be able to escalate, I think.
Have you seen the simplified NPC rules? Let me find 'em...
here
, although that's pretty cryptic. Follow the link to Afraid for an explanation.
But yeah, I believe that if it were me I'd treat the labwork mechanically as an NPC, not as initiation/demonic influence dice.
Oh, here's another thread you might enjoy:
A question to Vincent.
-Vincent
Logged
RARodger
Member
Posts: 13
Re: [DitV] Deconstructing Initiation
«
Reply #3 on:
November 03, 2009, 06:25:47 PM »
I would love to do it as an NPC conflict, but I'm having trouble figuring out who or what the opponent should be (since I'm largely trying to keep to
Ars Magica's
setting
. The idea of the lad work escalating is very attractive, though.
I don't think fall out per se is the problem, 5niper9. I don't necessarily want it to be dangerous, just hard.
Thanks for the link, Vincent. I'll check it out.
Logged
RARodger
Member
Posts: 13
Re: [DitV] Deconstructing Initiation
«
Reply #4 on:
November 04, 2009, 03:17:23 PM »
Upon further consideration today (and 4-hours drives give you plenty of time for further consideration), I've changed my mind. I don't think I want lab work to escalate on its own, I just want it to be tough. Fall out will come based on what kind of lab work you're doing.
Logged
lumpley
Administrator
Member
Posts: 3453
Re: [DitV] Deconstructing Initiation
«
Reply #5 on:
November 05, 2009, 08:43:37 AM »
Cool. Then the demonic influence dice should be a pretty good guide, say 4d6+2d10 to 4d6+5d10. Try it out and see how it goes.
-Vincent
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum