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[MLWM] One-shot rules?
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Topic: [MLWM] One-shot rules? (Read 5214 times)
Klaus_Welten
Member
Posts: 40
[MLWM] One-shot rules?
«
on:
November 11, 2009, 11:35:02 AM »
Hi there! I'm going to GM a demo of MLWM and I've got a question: which values for Fear, Love and so on would be appropriate for a one-shot game?
Thanks for your attention and answers.
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Christoph Boeckle
Member
Posts: 455
Geneva, Switzerland
Re: [MLWM] One-shot rules?
«
Reply #1 on:
November 15, 2009, 04:43:03 PM »
Hello Klaus
I usually use Fear 2 or 3, Reason 2 and one starting point of Love per character, for a session that lasts 3-4 hours. Check out this
discussion
for more accounts. Also this
one
.
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Regards,
Christoph
Adam Dray
Member
Posts: 676
Re: [MLWM] One-shot rules?
«
Reply #2 on:
December 30, 2009, 05:59:28 PM »
Christoph's numbers should work well. I nudge Fear down and nudge Reason up during the game when it makes sense to do so.
Also, as Christoph says, start characters with 1-2 points of Love each. Give minions leeway on breaking out of the scenes you (as Master) frame to get more Love.
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Adam Dray
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adam@legendary.org
Verge
-- cyberpunk role-playing on the brink
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