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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 73 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Complex Towns  (Read 3801 times)
RARodger
Member

Posts: 13


« on: December 14, 2009, 12:01:02 PM »

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jburneko
Member

Posts: 1351


« Reply #1 on: December 14, 2009, 02:45:21 PM »

I have.

My longest "complex town" was THREE Pride chains.  Not all three were taken up to Hate and Murder.  And I've done two or three double chain towns.  It works great and if you take both chains up to Sorcery you end up with some nice "dueling cults" action.

It's less however like two Pride chains developing independently and more like branching.  Basically someone feels entitled (i.e. Pride) because they witness someone else's Corrupt Worship.  That kind of thing.  It works best when you can interweave the chains rather than just have two independent sets of problems developing.

Jesse
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RARodger
Member

Posts: 13


« Reply #2 on: December 15, 2009, 09:59:47 PM »

Yeah, I wanted something a litle differet this time, so wanted to do a few issues that didn't even hit hearasy to see what my players did with them. The first two ideas came pretty easy, and intersected nicely... I knew why the boy from family A was sleeping around, but why was the girl from family B? What was her story? Unfortunately, the third idea I had didn't nestle in so well, so it feels really tacked on.

The good news is we didn't get very far last session, and we won't be playing next week, so I have a couple weeks to rejigger it.
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Falc
Member

Posts: 80


« Reply #3 on: January 11, 2010, 05:49:23 AM »

From some recent experiences as a player, after some earlier experiences as a GM, I've started to form the following opinions:

- The key point in a Town's progression is the Demonic Attacks. This is the point where the problems of the few become those of the many, which aligns neatly with the point where it goes from being the Steward's problem to being the Dogs' problem. This is how you 'grab' the Dogs through their authority and duty. If you stop before this (or if you stop at Demonic Attacks that only target people already involved), it's a bit too easy for the Dogs to just shrug their shoulders and ride off into the sunset.

- If you do want to stop before Demonic Attacks, I see little other choice but to make it personal for the Dogs. Involve their families, their friends, someone whose need they can't just ignore, even if it's not their duty.
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