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Started by Batarang, January 13, 2010, 10:29:48 AM
Quote from: Batarang on January 13, 2010, 10:29:48 AMNow if the Dogs are in a conflict with the possessed person, the possessed person obviously in a relationship with a demon, what constitutes their relationship dice to the demon. I guess I just can't figure out what "The number of dice in the Relationship indicates how chronically the person has been possessed." means. What grounds do I determine this?
QuoteAlso, Sorcerers always get 4d10 to their side no matter if the player characters have seen Hate & Murder in the town, correct? Even if the Sorcerer has committed murder? If the Sorcerer wanted help from the demon, would that grant them another 5d10 for the conflict?
Quote from: Batarang on January 13, 2010, 07:27:17 PMOkay, so to make sure I have this right: Possessed people's bonus dice are left up to the GM to decide how influenced they are, whether it be 3d6, 4d6, or 10d10, correct or am I just unable to grasp this concept? Well, I assume the relationship dice connected to the demon would cap at 4 since that would give the possessed person all of the manifestations, but the dice size is up to the GM's discretion, would I be right?
QuoteThen with Sorcerer's, it basically follows the same principles except in the fiction they have more say over what the demon is doing.
Quote If they choose to be possessed I assign dice of any number and any size that I deem appropriate and give manifestations equal to the number of dice.
QuoteThen, the Sorcerer can call on the help from the demon, thus receiving the amount of dice equal to what Demonic Influence the PC's have seen. Is this correct?
QuoteI guess looking over the rules, I'm governed by the relationship dice that are given to the NPC's during Town Creation, yes?
Quote from: Batarang on January 13, 2010, 08:57:21 PMWhen I assign a possessed person a pre-gen NPC, I assign one of the pre-rolled Relationship dice, for that NPC, to the demon, which determines the level of possession as well as how many manifestations I may assign.
QuoteWhen I assign a sorcerer a pre-gen NPC, I assign 4 dice of any size just because they are a sorcerer, this does not take up the Relationship dice for that NPC but adds to them.
QuoteThen, when I have the sorcerer call the demon for help in a Raise, I roll the Demonic Influence equal to what the PC's have seen in the town.