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Author Topic: [Ditv] Hacking the Hierarchy of Sin  (Read 3545 times)
Ignus
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« on: January 20, 2010, 06:56:16 AM »

Well, hack is a very strong word to use. More "replace the words with other words more fitting to the flavour".

The brief background is that I have been asked by my group to run a steampunk game but I don't like Iron Kingdoms and I hate Pondsmith's writing style for Castle Falkenstein so much I want to scream every time I open it. This has lead me to make a setting somewhere between K. J. Bishop's The Etched City and Gene Wolfe's The Book of the New Sun with a coating of Generic Steam Punk against the backdrop of a long standing war witha distant enemy (this is where Wolfe comes in).

The players themselves are going to be Frontier Psychiatrists: men a women that theoretically answer to the King alone, sent out amongst his nobles and officers in all parts of His far flung realm to administer "therapy" (occasionally in the form of impromptu lobotomies) in aid of keeping the war effort going smoothly and avoiding the Crime of Crimes, Treason! The "moral" vs. "temporal" authority balance is present in the Psychiatrists right to talk to whoever they want, but they have no authority to kill anyone or commit any crimes. Also, they are always working far from home and good old Kingy, it would be a long time before anyone noticed they were "missing" if anything went wrong.



Essentially what I am doing, as per Mr. Lumpley's advice in other threads, is filing off the serial numbers and sticking my setting on over the top (+magic). So far so good, but the area I'm having trouble with is the Hierarchy of Sin. Now I know this is essentially staying the same, but the words need to change to reflect the flavour.

Pride / This one is a pain. It needs to be something along the lines of "dismissive of the rights and powers of the monarch" or similar. So, still basically pride.

Sin / Speaking out against the Crown (Needs to be snappier, and doesn't necessarily represent physically "speaking" against the crown. Just thinking it is enough)/

False Doctrine / Rebel Sentiment (they have internalised this speaking out, and accept it. This would usually be in the form of a Noble keeping more tax than he should, being sympathetic of the enemy, or a general receiving more loyalty from his troops than the king)

False Priesthood / Organised Resistance (A worse form of the last. No longer is it personal, but they have spread out their rebellious naughtiness to others, possibly harbouring the enemies of the Crown. As in the example of the general, he now accepts this admiration, possibly encouraging it and receiving backup from some of his officers)

Murder / Treason (Direct opposition to the monarch. This would go past harbouring enemies into directly working with them, selling secrets, plotting against the King, planning to defect/declare independence  etc. In our general's case he would be planning to either defect or go rogue)



Any help smoothing this thing out would be muchly appreciated.
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Cattle die, kinsmen die, all men are mortal.
Words of praise will never perish, nor a noble name.
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lumpley
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« Reply #1 on: January 20, 2010, 07:43:57 AM »

Crucial to Dogs' hierarchy of sins is that, at every stage, the townspeople sin against one another, not against God or the Faith.

The question isn't how the far-flung nobles turn against the crown, it's how they turn against one another.

-Vincent
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Ignus
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« Reply #2 on: January 25, 2010, 05:26:02 AM »

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Cattle die, kinsmen die, all men are mortal.
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lumpley
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« Reply #3 on: January 25, 2010, 01:07:28 PM »

Well... I dunno, but I may not have the same gut response to it that you do.

Does the region you made seem like a grabby, problematic one to you? Do you have a stomach ache about how bad it's gotten for those poor people, and you can't wait to see what the PCs are going to do about it?

If it does, or if you can see the potential in your setup to give you regions like that, then cool, yes, it'll work.

-Vincent
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