Forum changes: Editing of posts has been turned off until further notice.
Started by Filip Luszczyk, March 03, 2010, 11:09:26 AM
QuoteIs writing cooperative (or round-robin) fiction a thing restricted by culture?Does your culture not have troupes of improv actors?
QuoteSo there is this cooperative/mutualist mindset necessary for easy/successful resolution compromise-based mechanics, and I don't know if as a result of their gaming history or just their place/time in life or what, but it sounds to me like you have a bunch of argumentative players who don't what to behave like in a mutual creative enterprise, or who are afraid of creative mutualism (you mentioned there is a concern they are getting the short end of the stick in compromises) perhaps because they've been burned in the past?
QuoteCan you tell us more about these players: are they high-school or college-age kids?
QuoteAre they argumentative outside of gaming (for example, is ordering pizzas a twenty-minute affair) or otherwise have strong individualist tendencies?
QuoteWhat other games do they play regularly and have they played?
QuoteHave they mentioned or have you seen a lot of dysfunction in their past groups or past games?
QuoteFilip, any ideas? Can you run us through any specific compromise situations that were un-fun?
QuoteProbably I'm not taking the discussion down a constructive lane, so I'll back off for now. If anybody's interested, you might check out my thread [Liquid] Well, I just rolled the dice for show, in which a very similar discussion came up between Callan and me.
QuoteI don't really feel I understand what you get out of this sort of play.
QuoteYou talk about the ambiguous outcomes as if they are bad things and to me, they are what makes DoW fun.
QuoteThat is like a group complaining because they lost hit points in a battle. If their arguments lost Body of Argument, they have to compromise.
Quote from: Filip Luszczyk on March 09, 2010, 12:37:51 AMI don't know. I don't quite see how this sort of social crunch aligns with the mechanical crunch for those people. In games like BE or MG specifically, there's quite an excessive amount of the latter. It feels strikingly illusory. It sounds like very basic and sketchy procedures would do. Why have so elaborate procedures for everything else?