Forum changes: Editing of posts has been turned off until further notice.
Started by Supplanter, March 09, 2010, 12:02:30 AM
Quote from: Ben Lehman on March 09, 2010, 10:23:34 PMYeah, outside of a key phrase, players should stick to their own authority. (which -- for all players -- can include projecting your authority via your characters' actions: "I swing my sword and cut his head off" doesn't require a key phrase.)
Quote from: Ben Lehman on March 09, 2010, 10:23:34 PMI don't like it when conflicts skip big amounts of time. As the Mistaken, I would close the conflict after "but only if he follows the trail of blood and catches up to the assassin three blocks later." with a simple "and so it was that Fornax came across the assassin only to discover it was Dr. Fornax." Basically, apparently the scene we've set is not what we're actually interested in, so let's just jump to what we want, plus play hand-off with the Moon and get him involved in play.
Quote from: Ben Lehman on March 11, 2010, 12:46:35 AMHey, Jim. There's no particular strategic reason to do what I did (that I can think of). It's mostly a stylistic question: I like free play better than conflict, so any time I'm in conflict I'll be aggressively pushing towards resolution and more free play.
Quote from: Ben Lehman on March 11, 2010, 12:46:35 AMAlthough, I'd like to note that the Heart has no "it was not meant to be" option against "and so it was."