Forum changes: Editing of posts has been turned off until further notice.
Started by Simon C, March 18, 2010, 06:11:27 PM
Quote from: Simon C on March 22, 2010, 08:30:29 PMLet the flames begin?I want to explain why I think Luke's definition of an RPG is useful. His focus on "ethical choices" lays bare what I think lies at the core of what a Shared Imagined Space is for. We don't need a shared imagined space to enjoy the details of a world. We can do that by just writing about it (and I think a lot of obsessive setting designers are doing just this). We don't need a shared imagined space to imagine ourselves in a different world. We can read books for that (and I think a lot of obsessive setting book readers are doing that). The key factor that a shared imagined space allows us is to act, and to have that action interpreted within the ethical framework that all human acts are interpreted in. That's what it's about. Roleplaying gives us the illusion that our characters' actions are human acts, and subject to the interpretation and judgement of the other players. Even the strictly immersive, zero action games that Eero talks about are like this. Our characters act (or fail to act), and we think about the meaning of those actions - their significance to ourselves. I think all the acts of a character in a roleplaying game are symbolic acts. They have meaning only through our moral judgement of them.