Forum changes: Editing of posts has been turned off until further notice.
Started by Simon C, April 07, 2010, 10:23:22 PM
QuoteI apologize for sounding harsh, but I've been waiting for a thread that was specifically about Thematic play. I think you are minimizing the "unquestioned assumptions" that you have found in your gaming group. I would counterpropose that you play with a very cohesive group of players, and many of those assumptions in your group (like, "placing yourself in opposition to the the party makes you unplayable" or "The GM can give you a magic item that will make you play your character differently") are NOT hobby-wide assumptions, but your good fortune in finding a group of players that play the way you like. You only had to look to find two counterexamples where Theme had nothing to do in successful Play.
Quote from: Simon C on April 11, 2010, 02:39:34 AMThe question "Can heroes, working together, overcome evil" was a unifying and organising principle throughout play. That question informed choices throughout play, from colour (clean, happy, virtuous "good" folk, and dirty, unhappy, cruel "evil" folk) to techniques (use of challenge to focus on the "Can" in the question) to character (people with the will and means to enact change in the world) and situation (an evil power spreading through the world).
Quote from: Simon C on April 11, 2010, 02:39:34 AMAs I said in the first post, I'm prepared to accept that your Vampire play might be different to the play I've experienced, and that theme might not be useful to understanding your play. That said, I'd be interested to know more about how you play Vampire. How would you like to start your own Actual Play thread? One of the things that makes me think that most (or all) successful Vampire play focuses on a theme is the way the setting material is selectively edited to create situation. I've seen very few successful Vampire games that start with the players making whatever character they choose, and then the Storyteller working them into a coherant game. The successful Vampire play I've seen usually starts with a pitch like "Let's play the clean-up crew of a powerful elder" or "Let's play the four most powerful vampires in the city" and so on. It's my belief that that kind of focusing usually centers the game around a theme. Does that match your experience?