Forum changes: Editing of posts has been turned off until further notice.
Started by Sebastian K. Hickey, May 13, 2010, 08:20:18 PM
QuoteEoin: What if it's set during the outbreak of WWII but the story is not about the war? (Eoin bids a pip.)Sebastian: Where is it set? What would you like to see in the setting?Eoin: What about Poland? I might be stepping on some toes, but can I include a location? There is this citadel in the Polish city of Brestlitovsk, a huge fortress that was involved in a week long battle. I'd like to see that in the game.Sebastian and Joe: Sounds good.Sebastian: For the Adversary, what if there was a kidnap? Some rich fellow's daughter was taken but the kidnapping went wrong. The story could be about the rich fellow trying to hunt the kidnappers down. (Sebastian bids a pip.)Eoin: What if he was an aristocrat and once he found out who killed his daughter, he ordered them found and executed? (Eoin bids a pip and has no more pips to bid now.)Sebastian: And for the Gore Threshold? You get to choose that along with the Adversary.Eoin: Let's keep the violence to a minimum. Gore Threshold six.Sebastian: Okay, on to Connection. What if the characters were all part of the kidnapping plot, but one of them is actually the daughter, trying to escape? (Sebastian bids a pip and has no more pips to bid now.)Joe: Let's say that the characters are the kidnappers but that the daughter is already dead. It went really wrong! (Joe bids a pip.) Now, since I am the only one with any pips, I have to choose the next segment: Drop-Off/Destination. We'll start behind the German lines (in Poland) and we're trying to get all the way to Moscow. Maybe we have some kind of asylum there? (Joe bids his last pip. When everyone runs out of pips, like this situation, everyone gets another one to spend.)Eoin: For the first Checkpoint, we have to reach the Polish city of Brestlitovsk by crossing the enemy line! (Eoin bids a pip.)Sebastian: For the second Checkpoint, maybe we have to hijack a train? (Sebastian bids a pip.)Joe: I think we should be more covert. I don't see why the kidnappers would go all out like that.Sebastian: No problem. I see your point. But you aren't allowed to say "no." You've got to spend a pip and offer an alternate suggestion.Joe: Let's get Russian papers so we can cross the border without problems? (Joe bids a pip. Each player gets another new pip.)Sebastian: I like that. It's suitably confrontational, fits the narrative I'm seeing in my head, and gives us a fixed task to achieve. Okay, onto the third Checkpoint. Any ideas?Eoin: For the third Checkpoint, let's say that Molotov is on the way to Moscow on a train on a mission of national urgency. We have to board threat train in order to reach Moscow!Eoin spends his pip. Now the Frame is complete.