The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 22, 2022, 08:15:50 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
73
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[IAWA] Negotiating after the final conflict
Pages: [
1
]
« previous
next »
Author
Topic: [IAWA] Negotiating after the final conflict (Read 3610 times)
pseudoidiot
Member
Posts: 5
[IAWA] Negotiating after the final conflict
«
on:
May 25, 2010, 01:08:55 PM »
Ran my group through our first game of IAWA and it went pretty well.
One thing I thought of on the way home.
I have a feeling most groups have a pretty good sense of when a chapter is wrapping up as far as thinking "okay, this is probably the last conflict". If I just lost and I'm pretty sure we've hit a good stopping point for the night, what's to stop me from just refusing to negotiate and just take being injured or exhausted.
I guess as a GM I could try and fight that sort of thing by coming up with another scene, but I'd worry I'd just be stretching things out needlessly just to try and punish that kind of behavior.
Maybe I'm over thinking it and it really doesn't become an issue or am I just overlooking something?
-Jeremiah
Logged
-Jeremiah
Paul T
Member
Posts: 369
Re: [IAWA] Negotiating after the final conflict
«
Reply #1 on:
May 25, 2010, 07:00:06 PM »
Let's see:
1. For wrapping up chapter, Vincent's guidelines are really good. Read them, in the rules! Following them often means ending a chapter much earlier than you would normally think. That's a good thing!
2. If you take exhaustion or injury in the last scene, it still matters, because whenever your character appears in the story again, you'll be stuck with those lower dice unless you choose to "reassign dice" instead of taking a new Particular Strength. And even if you're not on the Owe List, your character could always recur just by someone seeing the oracle results and thinking, "Hey, that sounds like character X, doesn't it?"
3. A good rule to make exhaustion and/or injury more interesting is to allow the winner to narrate the form it takes. Ok, you're injured or exhausted. How does it happen? What does it look like? Much more interesting, now: if you don't want to take that, you've got to negotiate.
I hope that helps!
Logged
pseudoidiot
Member
Posts: 5
Re: [IAWA] Negotiating after the final conflict
«
Reply #2 on:
May 26, 2010, 12:11:40 PM »
Quote from: Paul T on May 25, 2010, 07:00:06 PM
2. If you take exhaustion or injury in the last scene, it still matters, because whenever your character appears in the story again, you'll be stuck with those lower dice unless you choose to "reassign dice" instead of taking a new Particular Strength. And even if you're not on the Owe List, your character could always recur just by someone seeing the oracle results and thinking, "Hey, that sounds like character X, doesn't it?"
Quote from: Paul T on May 25, 2010, 07:00:06 PM
2. If you take exhaustion or injury in the last scene, it still matters, because whenever your character appears in the story again, you'll be stuck with those lower dice unless you choose to "reassign dice" instead of taking a new Particular Strength. And even if you're not on the Owe List, your character could always recur just by someone seeing the oracle results and thinking, "Hey, that sounds like character X, doesn't it?"
Ah-ha! That's what I was missing. I had to re-read that section to realize you only choose one from the list. I had it in my head you always got to reassign your forms.
Thanks!
Logged
-Jeremiah
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum