Forum changes: Editing of posts has been turned off until further notice.
Started by ADGBoss, August 21, 2002, 12:15:26 PM
Quote from: MarcoAgain: it isn't about reward/punishment (that'd be Gamist, I'd think) or attention to a Narrativist Premise--if it's a sim game it's about (IMO) establishing context and established context is good for a variety of play-styles from VN to gamist to sim.
Quote from: Zak ArntsonReward/Punishment doesn't correspond to one aspect of GNS. It refers to rewarding/punishment different choices made.A Sim game's rewards/punishments would help further Sim choices. If you're shooting for real-world realism, jumping off a cliff would do damage. That's a punishment. If you're shooting for cartoon realism, jumping off a cliff would flatten you for a few seconds until you popped back into shape. No punishment, because jumping off a cliff isn't a decision contrary to the setting expectations.In either example (realistic or cartoon) the Players know the consequences of actions and make their choices accordingly.