Forum changes: Editing of posts has been turned off until further notice.
Started by Andrew Martin, October 03, 2002, 05:49:30 AM
QuoteOriginally posted by The Unoriginal "You wake up in a dark alley. You do not remember how you got there. Come to think of it, you do not really remember anything. Oh sure, you remember how to read and write, what a car is, things like that. But where you live, any family you might have, pretty much everything specific to you, is a mystery. And you know that you *should* remember these things. To say that the sensation is disturbing would be an understatement.Of course you have every right to be disturbed; you had never died before. How were you supposed to know what it felt like?"The other day, I spontaneously got this idea for a setting. The basic premise is that the characters have died and come back to life with special powers, and no memory of their previous life. These powers are defined by the way they die, ex: someone who burned to death might be immune to fire and have powers over fire, someone shot to death might gain the ability to dodge bullets and instantly become an expert user of guns, someone crushed to death might become extremely tough overall and become supernaturally strong. There are no experience points; instead the characters receive memory points whenever a situation is similar enough to one that they experienced in life that it triggers a flashback and regaining a bit of your memory. (As a side note, these flashbacks would likely incapacitate the character for a bit, making things interesting if a flashback is triggered in combat.) As you remember more, you gain greater mastery over your powers, the implication being that when you remember everything up to your death, and what it was that brought you back, something big happens (possibilities include things like becoming a god, or reaching final death).I have no idea what kind of rules or mechanics a setting like this should use; I just really liked this setting idea, and decided to put it up here for you guys to look at, and hopefully comment on.EDITED: In an attempt to make it sounds just that little bit cooler
Quote from: Mike HolmesInpired by the new show "John Doe" by any chance?
Quote from: kevin671Kinda makes me think of the movie Memento......A cool flick, and it could be a cool game.....but......you would need to have a killer system and setting for it to work.
Quote from: kevin6711. Do characters remember "skills" that they had in their revious life? (or do they remember some of them?) You mentioned that they would still be able to walk and talk and they would recognize a car, but would they be able to drive?
Quote from: kevin6712. How do you set limits on character "advancement"? I mean, you might want to limit what characters can learn or aquire through game play.
Quote from: Andrew MartinIf the character's written description becomes incoherent or unbelievable, the other players are allowed to invoke this as reason for your character to significantly fail at actions, "your character switches personalities/goes mad/something else".
Quote from: Ron EdwardsAndrew,I'm assuming this is not a game you're developing seriously for publication, but just kickin' around as a hypothetical design. Correct me if I'm wrong - if I am, then I'll boot the thread back to Indie Design.Best,Ron