Forum changes: Editing of posts has been turned off until further notice.
Started by Jack Spencer Jr, July 31, 2001, 02:11:00 AM
QuoteOn 2001-07-31 04:52, Damocles wrote:However, I think you don't need to have a good/evil dichotomy there
Quotepblock wrote:If you haven't seen The Emperor's New Groove you should. It's a hoot.
QuoteAnyway, it gave me an idea for a great RPG.
QuoteBesides, I'm stuck.The idea (and this is why I suggested watching the movie) involves dividing the players into two teams. One team plays the heros while the other side plays the villains.Using TENG as a model, you'd have four players, two playing Kuzco and Pacha, two playing Izma and Kronk. The game would unfold with the "heroes" trying to get back to the palace, with the ensuing laugh and trills while the "villains" are out searching for the heroes to do away with them.I'm stuck because I do not wish to make a TENG RPG
QuoteSo what I need is an angle, a premise to allow for this sort of dichotomy RPG, perhaps even allowing for the concept of main hero, main villain and henchmen/sidekicks.I am considering having one side GM the other side's scenes,
Quoteso a stance needs to be applied to make sure the other side is impartial. It isn't about winning, after all. G.I. Joe never completely beat Cobra. Or they should not have anyway.
QuoteOn 2001-07-31 12:49, Le Joueur wrote:I would be really fond of it, if you were to write this 'Adversarial Role-Playing Game' rendering down the good versus evil 'buddy' animated movies down as delightfully as InSpectres game renders down the Murray vehicle Ghostbusters.