Forum changes: Editing of posts has been turned off until further notice.
Started by Spooky Fanboy, December 03, 2002, 07:21:37 PM
QuoteOkay, so I know how the mechanics work. I know it's a sci-fi game. What I don't know is some more meat of the setting and what makes it stick out from other sci-fi games, other than the mechanics are Narrativist, rather than Simulationist and as dry as a physics textbook, the way most sci-fi games are.
QuoteSo, what is the setting? What do characters do? What's the point? Why should this game rocket to the top of my "must murder to get" list? Yes, I know that ultimately that's up to me, that I should purchase it just out of sheer gratitude it's not a post-apocalypse or cyberpunk game
Quotehow does it handle space and advanced tech that other games don't?
QuoteThis is all asked out of curiosity; some of what I've read sounds fun, but the description is in sore need of meat on those bones.
Quote from: JSDiamondActually, the actual book text isn't that dry. It's conversational without being pretentious (so I've been told) and more-or-less 'gamer to gamer' friendly in the overall. It only seems dry because I am a terrible writer when it comes to summarizing it on a website. But I will try (this month) to get the site together in that regard.
QuoteSo, instead of there NEEDING to be a reason to adventure, it's a law according to the League of Allied Worlds that all young adults depart League Space and 'sow their oats' or whatever you want to call it, for four Earth-standard years elsewhere, before returning to claim full League citizenship. The only exceptions are those who go into law enforcement or the military. And even they can expect some cruddy posts out on some frontier world.