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This woke me up and kept me from going back to sleep
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Topic: This woke me up and kept me from going back to sleep (Read 3691 times)
Jared A. Sorensen
Member
Posts: 1463
Darksided
This woke me up and kept me from going back to sleep
«
on:
August 10, 2001, 04:41:00 AM »
"The Sorcerer's Song"
aka
"Scream for me, Los Angeles!"
Sorcerers are musicians.
Demons are either passers (groupies, roadies, boy/girlfriends) or objects (instruments or affectations).
Humanity is popularity.
Humanity 0 = Burn out and drop out of sight (your career is effectively "over")
Humanity 10 = Burn up in a blaze of glory (you die from a drug overdose, in a car wreck or the mothership returns to earth)
Ah, I'm still not awake yet. Discuss...
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jared a. sorensen /
www.memento-mori.com
Bailywolf
Member
Posts: 729
This woke me up and kept me from going back to sleep
«
Reply #1 on:
August 10, 2001, 07:41:00 AM »
And what about the blues world... deals with the devil have always been part of the blues myth.
Sultry Nights, Black Magic, and Music hotter than the fires of hell.
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Uncle Dark
Member
Posts: 215
This woke me up and kept me from going back to sleep
«
Reply #2 on:
August 10, 2001, 08:40:00 AM »
I've always had a theory that Jim Morrison died 'cause he was channelling Dionysos without proper controls or awareness. He couldn't handle the amps being pumped through his spirit.
Interesting idea, Jared, though I (personally) would be mroe likely to allow it as a PC than run it as a game.
Lon
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Reality is what you can get away with.
Ron Edwards
Global Moderator
Member
Posts: 16490
This woke me up and kept me from going back to sleep
«
Reply #3 on:
August 10, 2001, 08:50:00 AM »
Hi there,
I'm with Lon on this one, in terms of play - for Sorcerer, it sounds more like a character concept than a game/overall Premise concept. Seems to me that a whole game about Rock 'n Roll, fame, passion, and so on could well be done on its own without recourse to the demonics/sorcery metaphor at all.
I'm given to understand something is in the works along those lines anyway.
As for the Jim Morrison issue, I beg of everyone not to leap into a big pop-culture debate about the guy. At least not in the forums.
Best,
Ron
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gentrification
Member
Posts: 59
This woke me up and kept me from going back to sleep
«
Reply #4 on:
August 13, 2001, 09:06:00 AM »
Quote
Demons are either passers (groupies, roadies, boy/girlfriends) or objects (instruments or affectations).
Enh. How about:
Demons are the songs themselves.
_________________
Michael Gentry
http://edromia.com
">Enantiodromia
[ This Message was edited by: gentrification on 2001-08-13 19:11 ]
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Michael Gentry
Enantiodromia
Bailywolf
Member
Posts: 729
This woke me up and kept me from going back to sleep
«
Reply #5 on:
August 13, 2001, 10:59:00 AM »
Demon Songs! I friggin love this! Musicians are Possessed by their music... hell, this could make an insane campaign!
The group is an indy band trying to break into a recording industry even more corrupt than in the real world...
They stumble onto a subculture of sorcerer song writers who provide starting bands with demon-songs to possess them... but in exchange for the classic Devil's Deal... Imagine what the Elvis's 'manager' sold him!
Music politics meets occult underground. This is choice. Very choice.
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Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
This woke me up and kept me from going back to sleep
«
Reply #6 on:
August 14, 2001, 01:50:00 PM »
Quote
On 2001-08-10 12:50, Ron Edwards wrote:
Hi there,
I'm with Lon on this one, in terms of play - for Sorcerer, it sounds more like a character concept than a game/overall Premise concept. Seems to me that a whole game about Rock 'n Roll, fame, passion, and so on could well be done on its own without recourse to the demonics/sorcery metaphor at all.
What, you're telling Jared he can't write an incredibly specific Roleplaying game? That's like telling a crack addict not to light up.
Personally, I'm waiting for Jared to finish his RPG about English Canal Barge Operators. Its got this really cool mechanic called sediment....
Mike Holmes
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