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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 83 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: This woke me up and kept me from going back to sleep  (Read 3690 times)
Jared A. Sorensen
Member

Posts: 1463

Darksided


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« on: August 10, 2001, 04:41:00 AM »

"The Sorcerer's Song"
aka
"Scream for me, Los Angeles!"

Sorcerers are musicians.
Demons are either passers (groupies, roadies, boy/girlfriends) or objects (instruments or affectations).

Humanity is popularity.

Humanity 0 = Burn out and drop out of sight (your career is effectively "over")
Humanity 10 = Burn up in a blaze of glory (you die from a drug overdose, in a car wreck or the mothership returns to earth)

Ah, I'm still not awake yet. Discuss...
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jared a. sorensen / www.memento-mori.com
Bailywolf
Member

Posts: 729


« Reply #1 on: August 10, 2001, 07:41:00 AM »


And what about the blues world... deals with the devil have always been part of the blues myth.

Sultry Nights, Black Magic, and Music hotter than the fires of hell.

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Uncle Dark
Member

Posts: 215


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« Reply #2 on: August 10, 2001, 08:40:00 AM »

I've always had a theory that Jim Morrison died 'cause he was channelling Dionysos without proper controls or awareness.  He couldn't handle the amps being pumped through his spirit.

Interesting idea, Jared, though I (personally) would be mroe likely to allow it as a PC than run it as a game.

Lon
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Reality is what you can get away with.
Ron Edwards
Global Moderator
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Posts: 16490


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« Reply #3 on: August 10, 2001, 08:50:00 AM »

Hi there,

I'm with Lon on this one, in terms of play - for Sorcerer, it sounds more like a character concept than a game/overall Premise concept. Seems to me that a whole game about Rock 'n Roll, fame, passion, and so on could well be done on its own without recourse to the demonics/sorcery metaphor at all.

I'm given to understand something is in the works along those lines anyway.

As for the Jim Morrison issue, I beg of everyone not to leap into a big pop-culture debate about the guy. At least not in the forums.

Best,
Ron
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gentrification
Member

Posts: 59


WWW
« Reply #4 on: August 13, 2001, 09:06:00 AM »

Quote

Demons are either passers (groupies, roadies, boy/girlfriends) or objects (instruments or affectations).


Enh. How about:

Demons are the songs themselves.



_________________
Michael Gentry
http://edromia.com">Enantiodromia

[ This Message was edited by: gentrification on 2001-08-13 19:11 ]
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Michael Gentry
Enantiodromia
Bailywolf
Member

Posts: 729


« Reply #5 on: August 13, 2001, 10:59:00 AM »


Demon Songs!  I friggin love this!  Musicians are Possessed by their music... hell, this could make an insane campaign!

The group is an indy band trying to break into a recording industry even more corrupt than in the real world...

They stumble onto a subculture of sorcerer song writers who provide starting bands with demon-songs to possess them... but in exchange for the classic Devil's Deal...  Imagine what the Elvis's 'manager' sold him!

Music politics meets occult underground.  This is choice.  Very choice.

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Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #6 on: August 14, 2001, 01:50:00 PM »

Quote

On 2001-08-10 12:50, Ron Edwards wrote:
Hi there,

I'm with Lon on this one, in terms of play - for Sorcerer, it sounds more like a character concept than a game/overall Premise concept. Seems to me that a whole game about Rock 'n Roll, fame, passion, and so on could well be done on its own without recourse to the demonics/sorcery metaphor at all.


What, you're telling Jared he can't write an incredibly specific Roleplaying game? That's like telling a crack addict not to light up.

Personally, I'm waiting for Jared to finish his RPG about English Canal Barge Operators. Its got this really cool mechanic called sediment....

Mike Holmes
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