Forum changes: Editing of posts has been turned off until further notice.
Started by Zak Arntson, August 22, 2001, 08:49:00 PM
QuoteWhen we [create new things for the RPG], we always proceed with great caution, constantly asking ourselves, "Does this seem right? Does it have the LOTR "feel"? Does it fit into the setting properly?" For example, while the characters in LOTR generally didn't have to worry about money or what goods cost, in a roleplaying game characters often need to know that sort of thing. So, even though Tolkien doesn't explicitly discuss the economics of Middle-earth, we can take what snippets he does provide - names and types of coins, the price of ponies in Bree - and use that to provide gamers with the information they need, while remaining true, I think, to Tolkien's works.
QuoteOn 2001-08-22 21:27, Jared A. Sorensen wrote:Zak, yes yes yes...
QuoteWhat is the game about? What parts of the game are not moving toward what it is about? Remove those parts!
QuoteOh, and re: the LotR game...dollars to donuts it's a simulationist engine + the LotR setting. Wanna make a wager?
QuoteTo attack someone, you make a Test (a skill roll) with the appropriate Skill (Armed Combat or Ranged Combat), modified by the relevant Attribute (usually Nimbleness) and the circumstances (cover, terrain, your Wound and Weariness levels, and so forth). The Target Number (TN) to hit in melee combat depends on the Swiftness modifier of the target; in ranged combat, it depends primarily on the distance between the shooter and the target. If you equal or exceed the TN, you hit; the more you beat the TN by, the more damage you inflict. Each weapon's effectiveness is rated in a number of dice of damage, which you roll. From that total the target subtracts the rating of his armour. The rest then applies to his Wound Levels. Each character has six Wound Levels, with a certain number of points in each. After you take all the points in one Wound Level as damage, you drop to the next Wound Level, and suffer whatever penalties apply. When you reach the last level, you are dead.