Forum changes: Editing of posts has been turned off until further notice.
Started by Wulf, March 10, 2003, 10:08:56 AM
Quote from: Ron EdwardsHave you considered skipping the "origin story" aspect of your idea? Just figure everyone's been a werewolf for however long, and take it from there? I like a lot of what you've presented but that's the part that just seems to keep tripping me up.
Quote from: WulfI'm still favouring the idea of an overall plot in the background rather than relying totally on the players to provide motivation, be it aliens, dimensional rifts, Gaia or whatever. I'm more comfortable with this than totally player-driven plots, but we'll see.
Quote from: dunlaingAlso, the part about what kind of lycanthrope you are being driven by your emotions brought to mind the image of a serial date-rapist who turns into a skunk with a french accent whenever the moon is full. I hope you can live with the guilt.
Quote from: Ron EdwardsProblem. Big problem. You're talking about "big plot in the background" in a way which is extremely dysfunctional for playing Sorcerer. I also think you're working from a dichotomy between "GM-generated plot" and "players-generated plot" that the game explicitly defies.
QuoteIn Sorcerer, "plot" is what happens, not what's planned to happen. It is constructed almost solely of player-characters' decisions. However!
QuoteI'm still favouring the idea of an overall plot in the background rather than relying totally on the players to provide motivation, be it aliens, dimensional rifts, Gaia or whatever. I'm more comfortable with this than totally player-driven plots, but we'll see.
Quote from: BankueiThis is obviously one of those cases where words like "plot" hold as much definition as "story" or "roleplaying-oriented"....Wulf, I think everyone has a different idea of what you're saying, so instead of trying to guess it, I'm going to present a couple of possibilities...and you tell me, "Yeah, that's what I mean", "No, that's not what I mean"
Quote3) Overall plot in the background means npcs are doing stuff, requiring the players take actionor:4) Plot in the background means a "hidden plot" that the players must uncover
QuoteHere's a key question to ask: Is your plot contingent upon the players making a limited set of choices?
QuoteBangs are the scenes where characters are forced to make meaningful choices. The meaningful part occurs when that choice says something about the character.