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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 80 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: What does it take for a designer to get a Forge forum?  (Read 2151 times)
Andy Kitkowski
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« on: April 06, 2003, 11:12:28 PM »

I was just curious as to what it takes. Is there a certain amount that you've had to produce, or do you have to be hosted on the Forge? Are there any rules of thumb?

Specifically, I was thinking of Rafael and his Dread RPG. Rafael himself doesn't seem to have a huge amount of ties on The Forge (that is, he doesn't post a huge amount), but there's been a lot of talk recently on the Dread Newsgroup at Yahoo.com... I thought something like a Dread RPG forum here would be cool, as rules questions, revision info, etc could be archived here. Plus, people surfing on the Forge could hop into it, which may generate a few sales and certainly more interest.

On the other hand, though, a flood of forums by anyone under the sun who wants them might not be a good idea... After all, what happens if they abandon their product, etc.

Just curious what the policy/guideline/rule of thumb was.

Thanks!
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The Story Games Community - It's like RPGNet for small press games and new play styles.
Ron Edwards
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« Reply #1 on: April 07, 2003, 05:56:32 AM »

Hi Andy,

"What does it take ..." I'm tempted to answer, well, all kinds of things. The temptation, the temptation ...

This one's kind of old: How do I get my own forum?

This one summarizes the current outlook: Question for moderators

Best,
Ron
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Andy Kitkowski
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Posts: 827

I LIKE GAMES


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« Reply #2 on: April 07, 2003, 06:26:22 AM »

Interesting.  Thanks, Ron!

-Andy

ps- I was curious in general- I don't know if Rafael specifically had contacted you, or if he's even aiming for a Forge Forum, etc.  I don't speak for him or his stuff at all, but I do my part to support it. :-)
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The Story Games Community - It's like RPGNet for small press games and new play styles.
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