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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 83 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: The indie-netgaming folks are playing Trollbabe  (Read 11022 times)
Bob McNamee
Member

Posts: 685


« Reply #15 on: April 25, 2003, 04:18:05 PM »

Oops, sorry I worded that so bad!

Heh, I can see that now when I read it. Didn't occur to me at the time.

Ok here's a question.
From page 12 example "Retta's watching out for skulking thugs" The GM says "We have a conflict" Goal-"to make sure nothing's there". This means success equals "nothing there".

What's the action type?
That's where it got tough for Nathan to decide on an action type.

 He was well ahead of the zombies , who were attracted to him because he was mimicking the life force of the spy that they were fixated on (from a previous conflict), leading them away into the wilds while the spy went on to the capital with his captive. Nathan said something like "Eventually, She realizes that they will run her down and decides to evade them before she must fight them." She had enough lead to make it any action type really.

 I brought the Social aspect in because she used a remembered spell in "Life force mimic" spell, that overlayed their minds with the illusion of her mimicked life force. She was discommmoded by having "feeling them looking for her, hungering with thoughts of slaying. Any time she lets her mind go blank, they are there."

I had this let her begin mentally speaking back at the zombies in the following conflict..."I'm not who you seek...etc"

Anyway it worked out well. It just wasn't a very straight forward decision. Perhaps it came out better for it. Needing to stretch for an answer came out with a more creative description.
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
C. Edwards
Member

Posts: 558

savage / sublime


« Reply #16 on: April 26, 2003, 11:17:01 PM »

Bah! There's only one way to handle zombies and it doesn't include talking to them. ;)

I've really been pleasantly surprised by Trollbabe. It almost plays itself. The reroll and pacing mechanics are just beautiful. I'll stop gushing now.

-Chris
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Bob McNamee
Member

Posts: 685


« Reply #17 on: April 27, 2003, 08:05:24 AM »

Yeah, what he said!

For the lurkers etc...

I'm moving Trollbabe starting this Monday 8 CDT from the #indierpgs and #indie_ooc rooms at Magicstar IRC... to #bobsgame_nar and #bobsgame_ooc rooms at Magicstar IRC.

This frees up the regular rooms for more rotating indie gaming again!
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
rafial
Member

Posts: 594


WWW
« Reply #18 on: April 27, 2003, 05:58:13 PM »

I'd just like to say thanks for taking the effort to format and post your IRC logs.  They are a super valuable resource.  I've been reading along, and being able to watch how the OOC negotiation between GM and players turns into IC narration has really made several aspects of Trollbabe just pop out for me.  I'm greatly looking forward to further adventures.
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Bob McNamee
Member

Posts: 685


« Reply #19 on: April 28, 2003, 10:09:10 AM »

Thanks,

Hopefully, we're actually playing the game right,or we might teach folks bad habits! :>

This is one game I thought it would be crucial to see what was going on in OOC. You need to know what was the Goal, Pace, and when rolls occur, to see the game system with Trollbabe. For other games the narration log is good enough, or, with something like Universalis- looking at the Narration file and the Support file is enough to see what's happened and begin playing a new session.

I really wanted to be able to look back later and see why things were going on, as well as have a file that Ron could look at, in case I really got into mental trouble over the game (in case I was just plain playing wrong).

Thanks for reading it!

Edited in: It also gives a good sense of what an on-line game looks like to the participants.
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
Bob McNamee
Member

Posts: 685


« Reply #20 on: April 28, 2003, 08:54:02 PM »

We played again tonight.

Well, Failed action again!

Chris's character Yulari woke up tied to a bed (Healed I later decided).
Chris Wanted an Action by Action pace Fighting conflict to break out and punish the Hermit (who wants to keep her as his 'lady'). Broke out ok...then was injured and incapacitated again over the next two Series, while getting the Page killed.

Yikes, fighting while injured is very dangerous! Especially, when you're rolling the way Chris has the last two conflicts.  :>

So now she being flown to the deepest part of the Hermit's caverns by fire monkeys, while the hermit cackles with laughter.

Cue banjo music...

The Regent was saved by Arica.
Nathan's Arica just made a bad guy/assassin-type her love interest... which should get fun fast.

Lord Gorgehart's army is nearly upon the capital now, and Arica's zombies are still coming in just a short while too...next session (tomorrow) should be quite something! The Regent was saved by Arica

Game observation---other than saving Rerolls for later, or, wanting to change the Action Type,or, really wanting to narrate that Injured Failure--- there seems to be no advantage to not always rolling a Reroll when you are at Injured level...either way your next Failed roll in a multiple roll Pace will result in Incapacitate. This seems a bit odd, and to some extent it would be nice to have a bit of lee way if you defer, but it makes sense too that fighting Injured would get bad really fast.

edited for late night typos
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
Ron Edwards
Global Moderator
Member
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Posts: 16490


WWW
« Reply #21 on: April 29, 2003, 05:19:27 AM »

Hi Bob,

Sounds like it's about time to take the hermit as an Enemy, which means using him for re-rolls and gaining player-power over what he does.

H'm? Is my suspicion correct that no one thought of this? That old habits about [GM-owns-NPCs = plot] crept into play ...?

Best,
Ron
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Bob McNamee
Member

Posts: 685


« Reply #22 on: April 29, 2003, 09:02:27 AM »

Quote from: Ron Edwards
Hi Bob,

Sounds like it's about time to take the hermit as an Enemy, which means using him for re-rolls and gaining player-power over what he does.

H'm? Is my suspicion correct that no one thought of this? That old habits about [GM-owns-NPCs = plot] crept into play ...?

Best,
Ron


I suggested it a couple of times...

But I don't think Chris expects him to live very much longer!  :)

Course, if he keeps rolling like this, Yulari might find herself in a "shotgun" wedding to Loony Lou...
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
Ron Edwards
Global Moderator
Member
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Posts: 16490


WWW
« Reply #23 on: April 29, 2003, 09:07:04 AM »

Hi there,

Does Chris realize that the best way to kill an Enemy is to take him or her as a Relationship, then hurl the Enemy into conflicts as "buffer-first" in the way described in the rules?

Best,
Ron
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Bankuei
Guest
« Reply #24 on: April 29, 2003, 09:31:35 AM »

Quote
Does Chris realize that the best way to kill an Enemy is to take him or her as a Relationship, then hurl the Enemy into conflicts as "buffer-first" in the way described in the rules?


...and the sinister Mr. Edwards sneaks yet another nifty thing into his game via his patented Stealth Mechanics(TM) method!

Geez Ron...

Chris
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Bob McNamee
Member

Posts: 685


« Reply #25 on: April 29, 2003, 09:33:23 AM »

I doubt it, since I hadn't even considered that myself!

You either win the Rolls. In case the Babe kills the Hermit...
or
You get incapacitated, and your Relationship dies!

Wow!

Chris...there you go....a one Conflict walking dead guy!

Thanks Ron!
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Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!
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