Forum changes: Editing of posts has been turned off until further notice.
Started by Eric, October 16, 2001, 03:27:00 PM
QuoteOn 2001-10-16 16:58, Ron Edwards wrote:Hey Eric,One of the scenarios in "The Sorcerer's Soul" was heavily influenced by the swashbuckling RPGs (although even more by my direct reading of Dumas and other authors).
QuoteJesse Burneko is apparently skeptical that the Sorcerer rules can do a good job with this material. It may be, however, that he and I are working with different starting points. I think that the fighting rules expansions, as well as some character creation stuff, in "Sorcerer and Sword" apply very well to 17th-century setting stories written in the 19th-century style, but NOT to the Hollywood version of them. When I say "Musketeers," I'm thinking Dumas fiction, not the screen Flynn, York, or whoever it is lately.
QuoteWhat sort of synthesis were you thinking of? Humanity issues? Rules? Demon types? ...?
QuoteP.S. Did you see my review of Swashbuckler here at the Forge? I provided a lot of source references for RPGs and otherwise to help beef up its sketchy foundation.
QuoteOn 2001-10-18 13:00, Ron Edwards wrote:Such a thing would be a wonder to behold. It'd probably keep the "pathways" structure from Swashbuckler, in terms of what maneuvers led to which other ones, but lose the table in favor of a more fluid, "one-to-three dice bonus or penalty" kind of modifier.
QuoteHell, man, invent such a thing and we've got some serious supplemental material to work with.
QuoteOn 2001-10-18 20:28, greyorm wrote:You know, I altered the Swashbuckler rules to work in a die-based system, and it would likely work quite well with Sorcerer (with a little tweaking: changing the die-sizes to die bonuses).
QuoteDo you have it posted anywhere I could take a look at it?