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Started by Tor Erickson, September 14, 2001, 12:28:00 PM
QuoteOn 2001-09-14 12:28, Tor Erickson wrote: What if you had more players than the game suggests (3 in the example)? I'm thinking of five players, but if you stick to the 30 minute limit each player only ends up with 6 minutes of play time. Is that enough? How many players did you run it with, Ron? Also, what constitutes giving a hint to your secret? Does this just end up being GM's call or are there any guidelines to this?
Quote • We were unsure how to deal with contested actions involving 3 parties or more. In the end we decided that you could only do a contested action on one person. It was also unclear to what extent you could violate player-character sovereignty with contested actions. Could you have somebodie's elses' character do or say things they didn't want to do or just have things happen to them. We pretty much decided that you could have happen whatever you wanted to other characters, but the player maintained the right to have their character say or do whatever they wanted.
QuoteOn 2001-09-17 09:36, Ron Edwards wrote:One thing to emphasize to players, when the time comes, is that a character being dead or "out" (in the sense you describe) does NOT mean that the player is out of the game. Granted, it's more fun to last all the way through, or to buy it big in the last scene, but it's perfectly OK to lose the PC relatively early and still be an active player, using "NPCs" and bidding and so on.Best,Ron
QuoteOn 2001-09-17 11:30, Ron Edwards wrote:2) "Protect your Secret??!" Oh my God, that strikes me as a HORRIBLE criterion for winning. For me, the whole fun of Soap is to hint extravagantly and guess enthusiastically; guarding one's Secret as a means to win strikes me as totally counter to the most enjoyable aspects of the game. Best,Ron