Forum changes: Editing of posts has been turned off until further notice.
Started by Spooky Fanboy, May 29, 2003, 07:17:32 PM
Quote from: Matt SnyderI'm not sure what you mean by scale of time for recovery, though. I'll take a stab with my best guess. Do you mean how quickly do characteristics "bounce back" at the end of a conflict (from so called "elastic reality")? The answer is: In game-mechanics terms, immediately, barring intervention from the player spending Muses points to save his characteristics. In "game-world" terms, it can vary, but there is no specific chart or guideline. When a conflict ends, and characteristics "bounce back" the scene is over. It's up to the player who narrates, then the GM who frames the next scene to determine how much, if any, time passes.
Quote from: Spooky FanboyDoes losing points from your Arete or Hubris cause you to lose cards from your hand, assuming you or someone on your side doesn't act to prevent this? EX: if you take 3 Arete in a fight, do you lose that many cards from your hand? Or, since you declared your base virtue sacrosanct in the beginning, does that render this a moot issue?
Quote from: Matt SnyderIf it's not locked, then virtue bounces back. No harm, no faul. (But then your points about dramatic timing come into play -- how do you "deal" with those "injuries", for example, in narration?)
QuoteI know that things like time are supposed to be Color, but I'm coming from a mindset where such things have a tangible effect on what you can and cannot do in a game.