The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 25, 2022, 06:18:09 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
84
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Inactive Forums
Chimera Creative
(Moderator:
Matt Snyder
)
Divination in 9W
Pages: [
1
]
« previous
next »
Author
Topic: Divination in 9W (Read 2494 times)
Spooky Fanboy
Member
Posts: 585
Divination in 9W
«
on:
June 22, 2003, 03:52:29 PM »
How does divination or or "detect (fill in the blank)" magic work in 9W?
Also, is it possible to combine Urges to alter the current reality?
Logged
Proudly having no idea what he's doing since 1970!
Matt Snyder
Moderator
Member
Posts: 1380
Re: Divination in 9W
«
Reply #1 on:
June 22, 2003, 06:55:44 PM »
Quote from: Spooky Fanboy
How does divination or or "detect (fill in the blank)" magic work in 9W?
Hmm, I think the most straighforward way to do this is to state the thing you're detecthing or divining as a goal. For example, you could say, "I want to discern whether this guy in the street is actually a Titan. If he is, and the GM knows it, then you simply enter a conflict against the titan to detect him. He pits his abilities against your.
Another example: Say you wanted to learn something about a strange artifact you've found. Your goal is, say, to detect whether its imbued with power (and maybe how much). So, let's say the thing is a magical doo-dad created via a lock. It might, therefore, have a power rating, which you could use as the number of cards to draw against in determining the nature of the object. Failing that, you could use the lock rating as the difficulty/number of cards to draw against. If you win, you know its qualities.
Those are just a couple ideas off the top of my head. IF you wanted to know the future of something, maybe the GM could simply choose a Power/difficulty based on how foggy or challenging the scrying is. Success might mean that you get to help shape the future as a player, filling in the unknown blanks of the future. Then, you can set out to see them fulfilled (or not) and maybe even earn a few Muses based on those events!
Quote
Also, is it possible to combine Urges to alter the current reality?
As for this second question ... yes, you can do this, though perhaps not in the way you're asking. In fact, you do this all the time in the game, just not 'simultaneously'.
When you use an Urge in conflict (and, yes, you can only use 1 urge in a particular Conflict Phase), you are often changing "current reality." In addition, you may switch the Urge you're using in the next conflict phase (but still the same overall conflict). So, for example, you could first use Metamorphosis to "steal" someone's attributes for yourself, then use their own power against them in the next round via Chaos to finish them off. Further, you could "lock" 'em all in place via Stasis.
Logged
Matt Snyder
www.chimera.info
"The future ain't what it used to be."
--Yogi Berra
Spooky Fanboy
Member
Posts: 585
Divination in 9W
«
Reply #2 on:
June 22, 2003, 10:56:44 PM »
Do you know that my love for this game only grows each time my concerns are promptly and cogently analyzed and answered?
I kinda thought that divination would require the player to insert his/her own ideas into the mix, but it was nice to have that confirmed. Very Author Stance, and I agree that with some groups it might not work. Still, in this game, I think it's the only way to go.
Logged
Proudly having no idea what he's doing since 1970!
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum