Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, August 22, 2003, 07:04:50 PM
Quote from: Matt Snyder1) Under Milieu, page 1: The first sentence of the second paragraph is a run on sentence. Just a grammar thing.
Quote2) Under Descriptors, page 3: Perhaps make it explicit that only one Descriptor allowed per ability. When I first read it, I wondered how many a player could take, and it wasn't clear to me initially.
QuotePlayer: "I have a donkey and wagon to carry my loot."GM: "Fine, but you're getting hungry."Player: "Ok, I trade the donkey for some meat and bread." GM: "Great, you're full, but you can't pull your loot."Player: "No sweat. I get a camel on my way out of town. Oh, and some shovels, and linens and . . . . "
QuoteAm I wrong in viewing Mastery one of, if not the most important attribute?
QuoteFurther, I'd like to see Mastery applied to different situations.
QuoteSee: Conan the Barbarian, when Conan and Subotai actually sneak into the snake temple and the snake mountain. It think the randomness of the dice mechanics and whether characters succeed or fail is sufficient risk for things to "go aglee". I don't see the need to enforce craziness again with the "can't change action" rules.
QuoteThat is, if it's overtly suggesting that I go use material for other fantasy games I already own, why am I not simply playing those games and using those materials.
QuoteI want to see some things that seem contradictory to be addressed or tightened, but I think there are lots of very groovy things going on here!